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Motion in three dimensions

Intermediate

Extend independent-axis analysis to x, y and z.

Treat x, y and z independently with constant-acceleration formulas, then combine as vectors. Speed is √(vx²+vy²+vz²).

Worked example

A drone at (3, 4, 12) m/s has speed 13 m/s.

Common mistake

Add one component at a time; don't take a sum of speeds.

In more detail

Three-dimensional motion uses x, y and z components for position, velocity and acceleration. The same ideas apply, with one extra component.

Real-world uses

Open the interactive lesson, with simulation and quiz →

Frequently asked questions

Does gravity act in all three directions?

No. Gravity acts along one axis, usually vertically downward.

How do I find the speed in 3D?

Use the square root of the sum of the squares of the three components.

Do I need vectors for three-dimensional motion?

Yes. Use components along each axis, then combine them to find the magnitude of velocity or displacement.

Related topics in Kinematics

Angular acceleration · Rotational kinematics equations · Motion in polar coordinates · Parametric motion · Galilean transformation · Frames: inertial vs non-inertial

← All Kinematics topics