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Equations of motion: v = u + at
Beginner
Final velocity under constant acceleration.
v = u + atFor constant acceleration a, velocity grows linearly with time: v = u + at, where u is the initial velocity. It comes from integrating a = dv/dt. Use it when you know u, a, t and want v.
A bike at 2 m/s accelerating 0.5 m/s² for 8 s reaches 6 m/s.
It only works for constant acceleration.
In more detail
For constant acceleration, the velocity after time t is v = u + at, where u is the initial velocity and a is the acceleration. It is the basic relation between velocity, acceleration and time.
How to solve it
- Write down the known quantities: initial velocity u, acceleration a and time t. Note their signs using one chosen positive direction.
- Check that the acceleration is constant over the whole interval. The equation does not apply otherwise.
- Substitute into v = u + at and solve for the unknown.
- Attach units. Velocity should come out in metres per second if you used SI units throughout.
Worked examples
u = 0, a = 2 m/s², t = 5 s. So v = 0 + (2)(5) = 10 m/s, or 36 km/h.
Take the direction of motion as positive, so a = −1.5 m/s². Then v = 20 + (−1.5)(8) = 20 − 12 = 8 m/s. The negative sign shows that the velocity is falling, not that the train is reversing.
Checking your answer
Velocity change should equal acceleration times time. If the acceleration is 2 m/s², each second should add 2 m/s to the speed, so 5 seconds adds 10 m/s.
Real-world uses
- Estimating the final speed of a car accelerating from rest for a given time.
- Calculating the speed of a falling object after a set time.
- A drag racer starts from rest and accelerates steadily, and the final speed tells the driver how fast the car is going at the finish line.
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Frequently asked questions
When can I use this equation?
Only when acceleration is constant, such as in uniform acceleration problems.
What if the initial velocity is zero?
Then v = at, which is the simplest case.
Which equation should I use when time is not given?
Use v² = u² + 2as, because it relates velocities and displacement without needing time.
Related topics in Kinematics
Uniform motion · Position–time graphs · Velocity–time graphs · Equations of motion: s = ut + ½at² · Equations of motion: v² = u² + 2as · Free fall